Gearing Up For Forza 4

You may not know this, but I am a huge car and racing game nerd.  It all started in an arcade back in the ’80s, with OutRun, progressed through Rad Racer on the NES, Cruisin’ the World on N64, many Need for Speed games on PC, followed by obsessive playing tuning and hacking in Gran Turismos 2-4. When 5 was set to come out, I recalled my 2 year pre-order, due to release date delays, and decided to change sides. GT5 had already been delayed that long, and would go on for even longer before being released. I picked up Forza 2 and have enjoyed every minute since. Next month, on the 11th, Forza 4 will debut, a title which I’m expecting to be the greatest car game of all time, thus far. Today, the media embargo was lifted by Forza’s creators, Turn 10 Studios, so I thought I should highlight some of the new reasons why I feel so strongly on this game that I haven’t yet played.

When I say “the greatest car game of all time, thus far” about Forza 4, I don’t say that lightly. I have played the new Gran Turismo, and so far, from the “true feel of driving” aspect, it is the master, as of right now. I own the game even though I don’t own a PS3 (I borrow one when I want to play). The feel of the cars turning is like nothing I’ve ever felt outside of driving a real car. I honestly haven’t gotten to play it much, but it was enough to realize it’s “feel” of turning as being superior to the current Forza 3 “feel,” so to speak. I’d say that the awesome Tokyo Xtreme Racer-esque, Shotoku Expressway-like, Wagan run on the Special Stage Route 7 is the first track in a video game that I have honestly for the first time ever felt fear from. Load that track up and set the view to interior or hood and you will feel a true feeling of fear, the fear of going way too fast. But sadly, outside of these two instances and the quality of the photos it produces, the game really fell flat to me, especially considering how long Polyphony had worked on it.

What does Route 7, and the driving in general in GT5 have that all previous Forzas have lacked so far? Camera jiggle. People’s heads don’t stay entirely still when they’re driving around in a car, and when the camera holds solid to the car in Forzas 1-3, it breaks the simulation a little. From videos posted on  Gamespot today, it looks like Forza 4 is truly getting’ jiggy with it.

Now, so far the Forza franchise hasn’t really surpassed the Gran Turismos, but when GT5 came out after 5 years in development without 5 years of real progress, and Forza 4 was just a year away, I knew that GT’s days as #1 were numbered. Forza 3 was already catching up in nearly every other area, and surpassing in some places, community for one and game flow for another. With Forza 4, we’re getting the realistic camera jiggle, head tracking, 16 player lobbies, 500+ cars, and Top Gear tie ins like the great Clarkson doing voice over work in Autovista mode, not to mention a much more self-guided career mode. Because of all this and the much lower and more consistent development time, I believe this will be the year that Forza takes the top spot of the console racers.

The big thing that my Forza friends and I have really been looking forward to is Rivals mode. In fact, my friend Jeremy and I have been setting lap records on the ever-challenging favorite mountain road of Fujimi Kaido. I was proud to previously hold top times among my friends on this course, but Jeremy has toppled them all. I keep breaking them though. He sets a new one, I break it, he sets another, back and forth. He’s holding more low times than I am right now, but I still widdle away at one a week or so. It’s a great way to pass the time before  Forza 4 shows up. And it satisfies my need to compete. I didn’t used to be that way about video games, that is until I started racing nearly every Sunday with friends from Jeremy, Ray, Suraj, and Brian. Friends that I’ve never met in real life, mind you, but good friends none the less. If you’re on the Fujimi B class leader boards and spot TrampaOnline or The Stig 12287, you’ll see our little pre-rivalry going. Feel free to make a run at topping us. The more the merrier. It’ll get even better in Forza 4 with Rivals mode and car clubs. I can hardly wait. I’m so excited! I hope to see you all out on the virtual track. We’ll see whether it comes through as the best game or not (expect a full review in the near future). Until next time, happy hooning.

S2000 design by X Hot Wheels X of R&N

All shots in this article are from Forza 3. Forza 4 images to be posted upon it’s launch.


  1. Name dropping…just kidding. Good post and very true. In fact since reading this I told my girlfriend I have the tv when she’s done watching a show so I can go and try and “own” some more fujimi.

    As said in the post if anyone is out there who would like some good racing in the virtual world feel free to send me a friend request and a message saying where you got my gamer tag from.

    And remember to tell your friends about this blog and spread the good word for this hooner.

    1. HAHA! Yeah, name dropping. It lends some prestige to this post, mentioning the infamous jerk bags of my friends in Forza 3. 🙂 By the way, I found a new contender car that you might want to try for possibly knocking Qbert down a notch on Fujimi. The Exige. I hadn’t really thought about it until yesterday, when some of the Jalopnik guys were having a time trial on Camino Viejo Full Reverse using only the Exige with no adjustments or modifications. I actually beat my B class personal best with it! The up hill section at the end reminded me of Fujimi Reverse. So, I’ve taken what worked on the S2000 and applied it to the Exige, and now with just a few simple parts and very minor adjustment I’m close to setting a faster lap on Fujimi Reverse than I did with the S2000 with a week’s worth of tuning! It’s just getting it done cleanly that’s the challenging part. I keep restarting, so I only know that it’s faster on Reverse. I’m not sure by how much yet.

      Also, check the evom thread when you get a second! I found some more juicy info on Forza 4.

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